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First-party Unity networking library for building multiplayer games with object replication, RPCs, and authoritative servers.

Pricing

Free with Unity

Founded

2021

Team size

1,001-5,000 employees

Headquarters

San Francisco, CA

Unity Netcode for GameObjects preview

Preview from docs-multiplayer.unity3d.com

About Unity Netcode for GameObjects

Netcode for GameObjects is Unity's official high-level networking library for building multiplayer games, syncing GameObjects and MonoBehaviours across clients with a server-authoritative model. It targets Unity developers who want to add real-time multiplayer without writing low-level transport code. It provides RPCs, network variables, object spawning, and scene management, and integrates with Unity's Relay and Lobby services for connectivity.

Procurement & Fit

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Pricing model: Not specified

Free trial: No

Free plan: Yes

Contract minimum: Not specified

Procurement

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Fit

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