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Adaptive audio solution for games providing runtime and authoring tools used in thousands of titles.

Pricing

Pricing unavailable

Founded

1996

Team size

51-200 employees

Headquarters

Melbourne, Australia

At a glance

Pricing model

Free

Try before you buy

Integrates with

UnityReaper

About FMOD

FMOD is interactive audio middleware for games, offering an audio engine, visual authoring studio, adaptive music, mixing, profiling, and integrations with major game engines.

Buyer Fit & Positioning

Procurement & Fit

Structured facts from the vendor to help your security, finance, and procurement reviews move faster.

Trust

Security & compliance

The vendor hasn’t added security or compliance details yet.

Pricing

Commercial model

Pricing model: Free

Free trial: Yes

Free plan: Yes

Contract minimum: Not specified

Procurement

Purchasing & legal

The vendor hasn’t added purchasing & legal details yet.

Fit

Best-fit company size

Company-size fit has not been specified yet.

Implementation & Procurement

Commercial Fit & Ecosystem

Proof, Outcomes & Momentum

Alternatives, Migration & Buyer Objections